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Tag Archives: XNA
Game Center
A new feature in the iPad version of Star Hammer Tactics that was not available in previous versions is support for Achievements and Leaderboards. Neither PSP Minis, nor XBLIG support this feature. I’ve used Game Center to provide Achievement and … Continue reading
acheivements, game center, iPad, leaderboard, minis, Star Hammer Tactics, XNA
Posted in Game Development, iPad, minis, Star Hammer, Tactics
Couldn’t think of a name for this post – General update
It’s been a while since I last posted about what is going on at Black Lab Games, so I figured it was about time. This blog has been pretty quiet lately, because most of my time since the release of … Continue reading
GDC is crazy times!
I couldn’t get to the annual Game Developers Conference (GDC) in San Francisco this year, so instead have to read about it. In the last 24 hours, I’ve seen 3 huge announcements that directly relate to tools, platforms and technology … Continue reading
Shader programming is fun!
I missed shader programming when it was new. My first foray into 3d graphics was before 3D cards, and by the time the first programmable pipeline graphics cards became available, I was in the corporate software world writing, well, uninteresting … Continue reading
Game development should be fun
Recently, I’ve been spending a lot of time working on a game for Xbox LIVE Community Games, called Operation: Star Hammer. It’s a fairly old-school shump. It has a vague story line held together by the missions that the player … Continue reading


