Tag Archives: XNA

Game Center

Posted by Black Lab Games on November 23rd, 2011

A new feature in the iPad version of Star Hammer Tactics that was not available in previous versions is support for Achievements and Leaderboards. Neither PSP Minis, nor XBLIG support this feature. I’ve used Game Center to provide Achievement and … Continue reading

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Couldn’t think of a name for this post – General update

Posted by Black Lab Games on September 20th, 2010

It’s been a while since I last posted about what is going on at Black Lab Games, so I figured it was about time. This blog has been pretty quiet lately, because most of my time since the release of … Continue reading

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GDC is crazy times!

Posted by Black Lab Games on March 10th, 2010

I couldn’t get to the annual Game Developers Conference (GDC) in San Francisco this year, so instead have to read about it. In the last 24 hours, I’ve seen 3 huge announcements that directly relate to tools, platforms and technology … Continue reading

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Shader programming is fun!

Posted by Black Lab Games on June 22nd, 2009

I missed shader programming when it was new.  My first foray into 3d graphics was before 3D cards, and by the time the first programmable pipeline graphics cards became available, I was in the corporate software world writing, well, uninteresting … Continue reading

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Game development should be fun

Posted by paul on March 18th, 2009

Recently, I’ve been spending a lot of time working on a game for Xbox LIVE Community Games, called Operation: Star Hammer. It’s a fairly old-school shump. It has a vague story line held together by the missions that the player … Continue reading

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