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	<title>Black Lab Games Blog &#187; Xbox</title>
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	<description>Musings from the Black Lab</description>
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		<title>GDC is crazy times!</title>
		<link>http://blacklabgames.com.au/blog/2010/03/gdc-is-crazy-times/</link>
		<comments>http://blacklabgames.com.au/blog/2010/03/gdc-is-crazy-times/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 01:11:21 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[PhyrEngine]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=264</guid>
		<description><![CDATA[I couldn&#8217;t get to the annual Game Developers Conference (GDC) in San Francisco this year, so instead have to read about it. In the last 24 hours, I&#8217;ve seen 3 huge announcements that directly relate to tools, platforms and technology &#8230; <a href="http://blacklabgames.com.au/blog/2010/03/gdc-is-crazy-times/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I couldn&#8217;t get to the annual Game Developers Conference (GDC) in San Francisco this year, so instead have to read about it.</p>
<p>In the last 24 hours, I&#8217;ve seen 3 huge announcements that directly relate to tools, platforms and technology that I use.</p>
<p>First, Unity Technology <a href="http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html">announced</a> a new version of Unity3D with support for Xbox 360, Playstation 3 and Android coming soon. Next, Microsoft <a href="http://www.gamasutra.com/view/news/27589/GDC_Microsoft_Announces_XNA_Game_Studio_40.php">announce</a> XNA 4.0, a significant upgrade to .NET based game framework. Finally, Sony <a href="http://www.gamasutra.com/view/news/27576/GDC_Sony_To_Release_PhyreEngine_PSP_In_Spring.php">announce</a> that they are releasing PhyrEngine for the PSP!</p>
<p>Why do these announcements matter? Because I do contract work in Unity, original games for the Xbox 360 with XNA, and I&#8217;m currently building a technology &#8220;platform&#8221; to allow my games to run on the PSP/PS3 &#8211; so every platform/toolset I use is being upgraded.</p>
<p>So much craziness, I can&#8217;t keep up! And that&#8217;s just day one of a five day conference!!</p>
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		<title>Game development should be fun</title>
		<link>http://blacklabgames.com.au/blog/2009/03/game-development-should-be-fun/</link>
		<comments>http://blacklabgames.com.au/blog/2009/03/game-development-should-be-fun/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 01:04:42 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Community Games]]></category>
		<category><![CDATA[Operation: Star Hammer]]></category>
		<category><![CDATA[Schump]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=4</guid>
		<description><![CDATA[Recently, I&#8217;ve been spending a lot of time working on a game for Xbox LIVE Community Games, called Operation: Star Hammer. It&#8217;s a fairly old-school shump. It has a vague story line held together by the missions that the player &#8230; <a href="http://blacklabgames.com.au/blog/2009/03/game-development-should-be-fun/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Recently, I&#8217;ve been spending a lot of time working on a game for <a href="http://creators.xna.com/en-us/XboxLIVECommunityGames">Xbox LIVE Community Games</a>, called <em>Operation: Star Hammer</em>. It&#8217;s a fairly old-school <a href="http://en.wikipedia.org/wiki/Shoot_%27em_up">shump</a>. It has a vague story line held together by the missions that the player has to undertake.</p>
<p>The gameplay is quite straight forward. The player pilots a space fighter and flys from navpoint to navpoint, engaging enemies, escorting friendly ships, collecting things and so on. I&#8217;m not going to pretend that this game breaks new ground. However despite that, it&#8217;s the most fun I&#8217;ve had with a computer for a long time.</p>
<p>There are a few reasons why it&#8217;s been such a positive experience so far.</p>
<p>First, I&#8217;m using some good and familiar tools. The game is written on top of the XNA framework, which I find to be an excellent API. For a game like <em>Operation: Star Hammer</em>, it&#8217;s got everything I need and a lot more.</p>
<p>Second, it&#8217;s my first foray into making a console game. Pretty much all of my development career has been writing PC software, with the odd venture into <a href="http://www.spinfast.com.au/cricket">mobile phones</a> and PDAs. Whilst using XNA surely hides a lot of complexity (not to mention that the game itself is not really too demanding on the system resources for a modern video game console), it has been really cool seeing stuff work on a new hardware platform I haven&#8217;t worked with before.</p>
<p>There are other reasons, which I&#8217;ll probably go into in more detail in future posts.</p>
<p>Which brings me to the title of the post. Game development is a serious business these days. Budgets are often huge, and the pressure on developers to deliver more for less ever increasing. The whole point of a game is to provide entertainment, and I wonder, if the people making the game can&#8217;t or don&#8217;t enjoy the act of <em>creating </em>it, what are the chances of players enjoying the result? Pretty small I suspect.</p>
<p>Bored or frustrated designers, programmers and artists will produce work that mirrors their state of mind.</p>
<p>So, even if nobody else ever plays <em>Operation: Star Hammer</em>, at least it was fun to make it <img src='http://blacklabgames.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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