Latest Tweets
- RT @PlaySciFi: What's this D3 everyone keeps on about? Does it have spaceships in? If not, I'm not interested. 3 days ago
- RT @dffrntmthds: Oops, this one escaped by accident! Just released... Kroolz. http://t.co/183FGZxH 1 week ago
- Happy Star Wars Day everyone! 2 weeks ago
Tag Archives: Star Hammer Tactics
Beta testers wanted
Star Hammer Tactics is nearing beta. That means that all of the features will be implemented, and all that is left to do is fix bugs and polish the game until it gleams. So, I’m putting out a call for … Continue reading
New Star Hammer Tactics Logo
Last week, Simon did a new Star Hammer Tactics logo. Much better than the one I did myself last year. It pays to work with professionals
Almost at beta!
I’m hoping to get the iPad version of Star Hammer Tactics to beta in the next week. Most of the functionality is now up and running. The main battles are completely playable, with all of the intended features working. The … Continue reading
Star Hammer Tactics for iPad – Gameplay video
I’ve just put together a new video showing some gameplay from the iPad version of Star Hammer Tactics :
What I learnt when Showing My Bits
Last Saturday, Lets Make Games hosted a game showcase event called Show Us Your Bits. Perth-based game developers were invited to bring along there completed or work-in-progress games to show to the rest of the game development community, and general … Continue reading
Best version yet!
I really think that the iPad version of Star Hammer Tactics will be the best yet. Here is why: * Touch-based interface. In previous versions, moving ships and selecting targets required the use of buttons and a cursor controlled with … Continue reading
Feedback wanted at ‘Show Us Your Bits (2011)’
This coming Saturday, the 27th of August, Lets Make Games are hosting an event called Show Us Your Bits (2011). It’s a showcase event for Perth-based game developers to show their completed or work-in-progress games. It will be free and … Continue reading
Touch me!
A quick update on the progress of Star Hammer Tactics for iPad…. Most of the time and effort over the last week or two has gone into redesigning the user interface to make use of the touch screen. When the … Continue reading
Back in the Lab
After a short (and unannounced) break, I’m back in the Lab! It was necessary to take a short break from Black Lab Games, for various reasons. The problems with the PlayStation Store earlier in the year is one of them. … Continue reading
GDC 2011
Yesterday I got home from GDC 2011, (Game Developers Conference) held in San Francisco. It was the third GDC San Francisco I’ve been to, and it was awesome. Primarily I was interested in the Independent Game Summit, which is held … Continue reading



