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Tag Archives: Operation: Star Hammer
Shader programming is fun!
I missed shader programming when it was new. My first foray into 3d graphics was before 3D cards, and by the time the first programmable pipeline graphics cards became available, I was in the corporate software world writing, well, uninteresting … Continue reading
RPG elements in a shooter?
The development of Operation: Star Hammer has progressed to the point where I’m starting experiment with some new ideas. Originally, I wanted to make a fairly recognizable old-school ‘shoot-em-up’ game, kinda like you’d find in video game arcades of old, … Continue reading
Game development should be fun
Recently, I’ve been spending a lot of time working on a game for Xbox LIVE Community Games, called Operation: Star Hammer. It’s a fairly old-school shump. It has a vague story line held together by the missions that the player … Continue reading



