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Tag Archives: 3D
Best version yet!
I really think that the iPad version of Star Hammer Tactics will be the best yet. Here is why: * Touch-based interface. In previous versions, moving ships and selecting targets required the use of buttons and a cursor controlled with … Continue reading
Shader programming is fun!
I missed shader programming when it was new. My first foray into 3d graphics was before 3D cards, and by the time the first programmable pipeline graphics cards became available, I was in the corporate software world writing, well, uninteresting … Continue reading
Building an art pipeline, Part 1
A while ago, I posted about wanting to make Operation: Star Hammer more 3D. By modern game standards, the 3D art requirements for O: SH are quite small. It’s mostly ships, aliens, weapons, etc, and that’s just fine, because that’s … Continue reading
3D in a 2D world
As much as I really like the 2D art that Jack did for Operation: Star Hammer, lately I’ve been a bit bothered by the flatness and the feel that gives the game. The style that was used in the current … Continue reading



