Tag Archives: 3D

Best version yet!

Posted by Black Lab Games on August 25th, 2011

I really think that the iPad version of Star Hammer Tactics will be the best yet. Here is why: * Touch-based interface. In previous versions, moving ships and selecting targets required the use of buttons and a cursor controlled with … Continue reading

, , 2 Comments Posted in Star Hammer, Tactics

Shader programming is fun!

Posted by Black Lab Games on June 22nd, 2009

I missed shader programming when it was new.  My first foray into 3d graphics was before 3D cards, and by the time the first programmable pipeline graphics cards became available, I was in the corporate software world writing, well, uninteresting … Continue reading

, , , 1 Comment Posted in Game Development

Building an art pipeline, Part 1

Posted by Black Lab Games on June 4th, 2009

A while ago, I posted about wanting to make Operation: Star Hammer more 3D. By modern game standards, the 3D art requirements for O: SH are quite small. It’s mostly ships, aliens, weapons, etc, and that’s just fine, because that’s … Continue reading

, , , , 2 Comments Posted in Game Development

3D in a 2D world

Posted by Black Lab Games on April 20th, 2009

As much as I really like the 2D art that Jack did for Operation: Star Hammer, lately I’ve been a bit bothered by the flatness and the feel that gives the game. The style that was used in the current … Continue reading

, , 3 Comments Posted in Game Development