Campaign revamp

Posted by Black Lab Games in iPad, Star Hammer, Tactics on November 22nd, 2011

I’ve posted before about how I think the iPad version of Star Hammer Tactics will be the best version yet. New development tools, and a platform absolutely made for strategy games have made the job of improving Star Hammer Tactics a fun and creatively fulfilling experience. One aspect I’m really happy with is the revamp of the campaign.

The campaign is a series of scenarios (or missions) in which the configuration of ships is pre-determined, and there is a storyline that connects each scenario to the next. The background information for each scenario is presented through a holographic-projector type device. I have to admit, when I built the campaign mode for the first release of the game on Xbox 360, the campaign was a bit of an add-on; skirmish battles was what the game was really about.

Campaign Briefing

Campaign briefing screen, with an old briefing

Quick version of the backstory: It’s 2160, and humankind has abandoned a dying Earth and resettled on a planet called Novus. As new settlements and societies are built, a scientific exploration team on a jungle research expedition discovers a new life form in a shallow pool. Remarkably, this being takes flight, and breaks atmosphere. Based on it’s appearance, the species is dubbed a ‘Nautilid’. No sign of the Nautilids is seen for two years, until a massive invasion force arrives from space. By weight of overwhelming numbers, the Nautilids are initially victorious, and the fragile new settlements that host the last remnants of humanity are under threat of total annihilation.

In the campaign, you play the part of Fredan Dyce, a newly-graduated commander of the Alliance Space Navy. The campaign is set about 6 months after the invasion, and things are looking pretty grim.

For the iPad release, the campaign has been significantly improved. The first thing to do was to make the scenarios more varied. I developed a new scripting “engine” for the game, and built some simple tools that allowed me to easily make changes to, and test, each scenario. Instead of just a series of ‘last-man-standing wins’ battles, there are more objectives in the new campaign scenarios. Holding sectors from invading Nautilid Swarms, escorting Alliance Directors through hostile territories and rescuing fellow Strike Group commanders are some of the additions.

The other major improvement was the briefings. During the beta, I got some feedback that the briefings didn’t really convey much meaning to the scenarios they were attached to. Over a coffee with Anthony (of Lets Make Games and Handwritten Games fame), I mentioned wanting to improve the scenario descriptions. Anthony said he’d be interested in helping out, so I handed over the information about the story arc and scenario events. A few days later, I saw the first draft of the first few briefings…and was blown away! A few drafts and revisions later, and we had a new set of briefings that are – in my opinion – more fun and interesting to read, and convey more information and emotion than the older versions of the game.

Overall, I’m really happy with how the new campaign mode turned out. I think it’s gone from (arguably) a weak point, to a strength of the game.

Star Hammer Tactics for iPad hits the App Store on Thursday the 24th…that’s only 2 days away!

Star Hammer Tactics on iPad is set for launch on November 24

Posted by Black Lab Games in iPad, Star Hammer, Tactics on November 11th, 2011

Earlier today I received notification from Apple that the iPad version of Star Hammer Tactics has been approved for sale. (In case you are not familiar with the workings of the App Store, Apple has a set of checks each app must go through before it goes on sale, and it takes a few days to a week to complete). This means that everything is now in place for launch!

The release date will be the 24th of November. It will be released in all countries that have the iTunes AppStore..

Star Hammer Tactics will be free to download. Yep, that’s right, no money will be required to be able to download and play this game. You will be able to play 4 of the 15 campaign missions, and unlimited small battle skirmishes, on ‘Easy’ difficulty. To access the rest of the campaign missions, and more skirmish battle settings (namely additional battle size settings, and difficulty levels), there will be a single ‘in-app’ purchase. The standard price to unlock the additional features will be US$2.99, though I’m planning a sale during the first few days, so watch this space for details closer to release.

Oh, and check out this preview on The Electronic Farmyard. “Black Lab Games did a great job with this title…“. Cool!

L8r, Paul

So you wanna be a game designer?

Posted by Black Lab Games in Game Development, Star Hammer, Tactics on November 3rd, 2011

…then I hope you like spreadsheets…

Star Hammer Tactis Game Design Spreadsheet

First preview of Star Hammer Tactics on iPad

Posted by Black Lab Games in Previews and Reviews, Star Hammer, Tactics on October 31st, 2011

Star Hammer Tactics on iPad is getting close to completion, and we’ve gotten our first preview of the game, courtesy of the fine folks at Spacesector.com

You can read it here.

Nice one.

Star Hammer Tactics for iPad release date update

Posted by Black Lab Games in Game Development, Star Hammer, Tactics on October 25th, 2011

When Star Hammer Tactics for iPad was officially announced, the plan at the time was to release the game in October. Given that there is only a week left in October, that’s obviously not likely to happen.

However I can say for certain that it’s now very close to being ready to submit to Apple for approval. At the moment, I’m expecting to have it ready for submission next week. All going well, the game will be available on the AppStore in mid-November. Cool!

L8r, Paul

IGF

Posted by Black Lab Games in competitions, Game Development, Star Hammer, Tactics on October 25th, 2011

The entrants for the 14th Indépendant Game Festival have been announced, and the iPad version of Star Hammer Tactics is one of them! See, here!

There are 568 games this year. Wow! Good luck to all of the contestants.

Kotaku AU

Posted by Black Lab Games in General on October 5th, 2011

Yesterday, Kotaku AU published an article about Black Lab Games. You can find it here

Star Hammer Tactics for iPad has reached beta

Posted by Black Lab Games in Beta Test, Game Development, Star Hammer, Tactics on October 3rd, 2011

Last week, the iPad rewrite of Star Hammer Tactics reached beta!

I previously put out a call for beta testers and got a decent number of responses – which is awesome. I plan to release the game to testers in stages – as I get feedback, make changes and fix any issues, I’ll release to more testers until a finished product is reached. I’m hopeful that will be in mid-October.

There is still time to sign-up, if you fancy trying out the game before it hits the AppStore.

L8r, Paul

Beta testers wanted

Posted by Black Lab Games in Beta Test, Star Hammer, Tactics on September 15th, 2011

Star Hammer Tactics is nearing beta. That means that all of the features will be implemented, and all that is left to do is fix bugs and polish the game until it gleams.

So, I’m putting out a call for beta testers.

Interested in trying out the game before it’s released? You’ll need to own an iPad (1 or 2), and be willing to spend some time playing the game and filling out forms to help identify problems so they can be fixed.

There is a gameplay video here

If you are interested, please hit up this Google form and leave your details. Thanks!

L8r, Paul

New Star Hammer Tactics Logo

Posted by Black Lab Games in Game Development, Star Hammer, Tactics on September 14th, 2011

Last week, Simon did a new Star Hammer Tactics logo. Much better than the one I did myself last year.

It pays to work with professionals :)