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Category Archives: Uncategorized
Thick skin required
I came across this today whilst looking through some Google Alerts. I wondered how long it would take…. Quite amusing. I’m sure they’ll love the game if they ever play it. Remember, all publicity is good publicity.
Cinematics System
I’ve started working on an ‘in-engine’ cinematics system. Initially, it will be used on Star Hammer, but it’s designed to be fairly generalised so it can be re-used in other games in the future. Although gratuitously long cutscenes can be … Continue reading
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GO3
Black Lab Games has secured a booth at this years GO3 expo. David has generously made an offer to the Perth local game development community offering a special deal for floor space, so I thought, why not? So, if you’re … Continue reading
2 weeks for DreamBuildPlay deadline
I’m planning on submitting a build of Operation: Star Hammer in the DreamBuildPlay competition. Entries close August 6, so I have 14 days (including today) to get the game polished up and looking good. However the DreamBuildPlay entry won’t be … Continue reading
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New Site Theme
I’ve created a new colour scheme/theme for the Black Lab Games site. The site is still very light on for content, but that’s because I don’t have much to say yet. That will change in good time. I’m still undecided … Continue reading
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Feedback is awesome
Last night was the first public airing of Operation: Star Hammer. It was also the first time people other than me have played the current iteration of the game. It’s always interesting to watch how other people play a game … Continue reading
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Home, the IGS and lessons learnt at Disneyland
I’ve been away from home for the past two weeks. Now I’m back and looking forward to getting back into game development! I attended the Independent Games Summit, which was held as part of GDC 2009. It was a really … Continue reading
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