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	<title>Black Lab Games Blog &#187; Star Hammer</title>
	<atom:link href="http://blacklabgames.com.au/blog/category/star-hammer/feed/" rel="self" type="application/rss+xml" />
	<link>http://blacklabgames.com.au/blog</link>
	<description>Musings from the Black Lab</description>
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		<title>Updated to 1.0.1!!!</title>
		<link>http://blacklabgames.com.au/blog/2011/12/updated-to-1-0-1/</link>
		<comments>http://blacklabgames.com.au/blog/2011/12/updated-to-1-0-1/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 03:22:01 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=647</guid>
		<description><![CDATA[The first update to Star Hammer Tactics for iPad is now live on the App Store! So, whats new? Well&#8230; * New campaign mode. The original campaign mode had a 45 second time limit on turns. That mode is now &#8230; <a href="http://blacklabgames.com.au/blog/2011/12/updated-to-1-0-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The first update to Star Hammer Tactics for iPad is now live on the <a href="http://itunes.apple.com/app/star-hammer-tactics/id465592824" title="App Store">App Store</a>!</p>
<p>So, whats new? Well&#8230;</p>
<p>* New campaign mode. The original campaign mode had a 45 second time limit on turns. That mode is now called Arcade mode, and the time limit is now 60 seconds per turn. The new mode does not have time limits on taking turns, and is called Classic mode. </p>
<p>* Touch controls. Some of the code that handles the controls (such as selecting and moving units, looking around the battlefield) has been re-written. The changes should make commanding your Strike Group easier. For example, previously, selecting a ship and moving it was two separate actions. Now, you can select and move a ship with a single gesture. Targeting enemies with missiles is easier now too. Smoothness!</p>
<p>* Combat cinematics. When ships enter combat, the combat sequence has been upgraded to include camera rotation and close-ups on ships/aliens as they explode when destroyed. Explosions! Danger! Excitement!</p>
<p>* Tactical display HUD changes. The HUD that shows info about the selected ship in the top-down tactical view has been re-arranged.</p>
<p>Oh, and the icon has been changed.</p>
<p><a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/12/AppStore_256x256.png"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/12/AppStore_256x256.png" alt="Star Hammer Tactic 1.0.1 App Store Icon" title="AppStore_256x256" width="256" height="256" class="aligncenter size-full wp-image-648" /></a></p>
<p>L8r, Paul</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Released!&#8230;and giving credit where it&#8217;s due</title>
		<link>http://blacklabgames.com.au/blog/2011/11/released-and-giving-credit-where-its-due/</link>
		<comments>http://blacklabgames.com.au/blog/2011/11/released-and-giving-credit-where-its-due/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 07:47:00 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[credits]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=637</guid>
		<description><![CDATA[Today, I&#8217;m excited. Star Hammmer Tactics for iPad has just hit the App Store. You can download it for free right now! (Note that their is an in-app purchase to unlock some of the options and missions) I wanted to &#8230; <a href="http://blacklabgames.com.au/blog/2011/11/released-and-giving-credit-where-its-due/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Today, I&#8217;m excited. <a href="http://www.starhammer.com">Star Hammmer Tactics</a> for iPad has just hit the App Store. You can <a href="http://itunes.apple.com/app/star-hammer-tactics/id465592824" title="Star Hammer Tactics App Store link">download</a> it for free right now! (Note that their is an in-app purchase to unlock some of the options and missions)</p>
<p><a href="http://itunes.apple.com/app/star-hammer-tactics/id465592824"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/app_store_badge_121x42.png" alt="Available on the App Store" title="Click to view Star Hammer Tactics in the App Store" width="121" height="42" class="aligncenter size-full wp-image-643" /></a></p>
<p>I wanted to acknowledge the assistance of a number of people that contributed in some way to making this game. It&#8217;s a much better game for there contributions. In no particular order:</p>
<p>* <a href="http://www.handwrittengames.com" title="Handwritten Games">Anthony Sweet</a>, for the mission briefings, and the excellent suggestions during beta testing;</p>
<p>* Aaron Welch and Noel Barrot for the Nautilid models;</p>
<p>* <a href="http://www.differentmethods.com" title="Different Methods">Simon Wittber</a>, for the music, moral support and general awesomeness;</p>
<p>* <a href="http://www.simonboxer.com" title="Simon Boxer">Simon Boxer</a>, for the shiny new Star Hammer Tactics logo (and the Black Lab Games logo too);</p>
<p>* And the other testers: Jack Casey, Andy Dent, Brendan Ragan &#038; Andrew Hawkins</p>
<p>Thanks guys!</p>
<p>L8r, Paul</p>
]]></content:encoded>
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		<item>
		<title>Game Center</title>
		<link>http://blacklabgames.com.au/blog/2011/11/game-center/</link>
		<comments>http://blacklabgames.com.au/blog/2011/11/game-center/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 05:00:23 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[minis]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[acheivements]]></category>
		<category><![CDATA[game center]]></category>
		<category><![CDATA[leaderboard]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=628</guid>
		<description><![CDATA[A new feature in the iPad version of Star Hammer Tactics that was not available in previous versions is support for Achievements and Leaderboards. Neither PSP Minis, nor XBLIG support this feature. I&#8217;ve used Game Center to provide Achievement and &#8230; <a href="http://blacklabgames.com.au/blog/2011/11/game-center/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A new feature in the iPad version of Star Hammer Tactics that was not available in previous versions is support for Achievements and Leaderboards.</p>
<p>Neither PSP Minis, nor XBLIG support this feature. I&#8217;ve used <a href="http://www.apple.com/game-center" title="Game Center">Game Center</a> to provide Achievement and Leaderboard features. (Oh, and Unity developers, I highly recommend the <a href="http://www.prime31.com/unity/" title="Prime31">Prime 31 GameCenter plugin</a>)</p>
<p>There are 4 leaderboards that players can post scores on &#8211; 3 in Skirmish mode, and 1 in the campaign. The Skirmish mode leaderboards track the number of single-player skirmish wins; one for each difficulty (Easy, Standard and Hard). So, the more skirmish battles you win, the higher up the leaderboard you go.</p>
<p>In Campaign mode, the leaderboard tracks the time taken to beat the campaign. The less time you spend making moves, the higher up the leaderboard you&#8217;ll go!</p>
<p><a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/game_center.jpg"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/game_center.jpg" alt="Game Center" title="game_center" width="265" height="326" class="aligncenter size-full wp-image-629" /></a></p>
<p>There are 13 achievements to unlock, for such this as winning battles, completing the campaign, reaching quantities of kills in ship-to-alien melee combat, and other stuff. </p>
<p>There is plenty of scope to add more achievements to future updates, too!</p>
<p>L8r, Paul</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Campaign revamp</title>
		<link>http://blacklabgames.com.au/blog/2011/11/campaign-revamp/</link>
		<comments>http://blacklabgames.com.au/blog/2011/11/campaign-revamp/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 02:41:31 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[handwritten games]]></category>
		<category><![CDATA[Lets Make Games]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=612</guid>
		<description><![CDATA[I&#8217;ve posted before about how I think the iPad version of Star Hammer Tactics will be the best version yet. New development tools, and a platform absolutely made for strategy games have made the job of improving Star Hammer Tactics &#8230; <a href="http://blacklabgames.com.au/blog/2011/11/campaign-revamp/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve posted before about how I think the iPad version of Star Hammer Tactics will be <a href="http://blacklabgames.com.au/blog/2011/08/best-version-yet/" title="the best version yet">the best version yet</a>. New development <a href="http://www.unity3d.com" title="Unity">tools</a>, and a platform absolutely made for strategy games have made the job of improving Star Hammer Tactics a fun and creatively fulfilling experience. One aspect I&#8217;m really happy with is the revamp of the campaign.</p>
<p>The campaign is a series of scenarios (or missions) in which the configuration of ships is pre-determined, and there is a storyline that connects each scenario to the next. The background information for each scenario is presented through a holographic-projector type device. I have to admit, when I built the campaign mode for the first release of the game on Xbox 360, the campaign was a bit of an add-on; skirmish battles was what the game was really about. </p>
<div id="attachment_551" class="wp-caption aligncenter" style="width: 510px"><a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/09/campaign_briefing.jpg"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/09/campaign_briefing.jpg" alt="Campaign Briefing" title="campaign_briefing" width="500" height="376" class="size-full wp-image-551" /></a><p class="wp-caption-text">Campaign briefing screen, with an old briefing</p></div>
<p>Quick version of the backstory: It&#8217;s 2160, and humankind has abandoned a dying Earth and resettled on a planet called Novus. As new settlements and societies are built, a scientific exploration team on a jungle research expedition discovers a new life form in a shallow pool. Remarkably, this being takes flight, and breaks atmosphere. Based on it&#8217;s appearance, the species is dubbed a &#8216;Nautilid&#8217;. No sign of the Nautilids is seen for two years, until a massive invasion force arrives from space. By weight of overwhelming numbers, the Nautilids are initially victorious, and the fragile new settlements that host the last remnants of humanity are under threat of total annihilation.</p>
<p><a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/20090912JungleProbesmall.jpg"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/20090912JungleProbesmall.jpg" alt="" title="20090912JungleProbesmall" width="350" height="250" class="aligncenter size-full wp-image-613" /></a></p>
<p>In the campaign, you play the part of Fredan Dyce, a newly-graduated commander of the Alliance Space Navy. The campaign is set about 6 months after the invasion, and things are looking pretty grim.</p>
<p>For the iPad release, the campaign has been significantly improved. The first thing to do was to make the scenarios more varied. I developed a new scripting &#8220;engine&#8221; for the game, and built some simple tools that allowed me to easily make changes to, and test, each scenario. Instead of just a series of &#8216;last-man-standing wins&#8217; battles, there are more objectives in the new campaign scenarios. Holding sectors from invading Nautilid Swarms, escorting Alliance Directors through hostile territories and rescuing fellow Strike Group commanders are some of the additions.</p>
<p>The other major improvement was the briefings. During the beta, I got some feedback that the briefings didn&#8217;t really convey much meaning to the scenarios they were attached to. Over a coffee with Anthony (of <a href="http://letsmakegames.org" title="Lets Make Games">Lets Make Games</a> and <a href="http://www.handwrittengames.com/" title="HandWritten Games">Handwritten Games</a> fame), I mentioned wanting to improve the scenario descriptions. Anthony said he&#8217;d be interested in helping out, so I handed over the information about the story arc and scenario events. A few days later, I saw the first draft of the first few briefings&#8230;and was blown away! A few drafts and revisions later, and we had a new set of briefings that are &#8211; in my opinion &#8211; more fun and interesting to read, and convey more information and emotion than the older versions of the game.</p>
<p>Overall, I&#8217;m really happy with how the new campaign mode turned out. I think it&#8217;s gone from (arguably) a weak point, to a strength of the game.</p>
<p>Star Hammer Tactics for iPad hits the App Store on Thursday the 24th&#8230;that&#8217;s only 2 days away!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Star Hammer Tactics on iPad is set for launch on November 24</title>
		<link>http://blacklabgames.com.au/blog/2011/11/star-hammer-tactics-on-ipad-is-set-for-launch-on-november-24/</link>
		<comments>http://blacklabgames.com.au/blog/2011/11/star-hammer-tactics-on-ipad-is-set-for-launch-on-november-24/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 11:09:06 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[November]]></category>
		<category><![CDATA[Ready for launch]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=602</guid>
		<description><![CDATA[Earlier today I received notification from Apple that the iPad version of Star Hammer Tactics has been approved for sale. (In case you are not familiar with the workings of the App Store, Apple has a set of checks each &#8230; <a href="http://blacklabgames.com.au/blog/2011/11/star-hammer-tactics-on-ipad-is-set-for-launch-on-november-24/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Earlier today I received notification from Apple that the iPad version of <a href="http://www.starhammer.com">Star Hammer Tactics</a> has been approved for sale. (In case you are not familiar with the workings of the App Store, Apple has a set of checks each app must go through before it goes on sale, and it takes a few days to a week to complete). This means that everything is now in place for launch!</p>
<p>The release date will be the <strong>24th of November</strong>. It will be released in all <a href="http://en.wikipedia.org/wiki/ITunes_Store#Availability">countries that have the iTunes AppStore.</a>. </p>
<p><a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/ipad_st.jpg"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/ipad_st.jpg" alt="" title="ipad_st" width="323" height="250" class="aligncenter size-full wp-image-603" /></a></p>
<p>Star Hammer Tactics will be free to download. Yep, that&#8217;s right, no money will be required to be able to download and play this game. You will be able to play 4 of the 15 campaign missions, and unlimited small battle skirmishes, on &#8216;Easy&#8217; difficulty. To access the rest of the campaign missions, and more skirmish battle settings (namely additional battle size settings, and difficulty levels), there will be a single &#8216;in-app&#8217; purchase. The standard price to unlock the additional features will be US$2.99, though I&#8217;m planning a sale during the first few days, so watch this space for details closer to release.</p>
<p>Oh, and check out this preview on <a href="http://electronicfarmyard.com/games-and-movies/ipad-review-star-hammer-tactics/" title="Electronic Farmyard Star Hammer Tactics preview">The Electronic Farmyard</a>. &#8220;<em>Black Lab Games did a great job with this title&#8230;</em>&#8220;. Cool!</p>
<p>L8r, Paul</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>So you wanna be a game designer?</title>
		<link>http://blacklabgames.com.au/blog/2011/11/so-you-wanna-be-a-game-designer/</link>
		<comments>http://blacklabgames.com.au/blog/2011/11/so-you-wanna-be-a-game-designer/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 05:32:58 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=597</guid>
		<description><![CDATA[&#8230;then I hope you like spreadsheets&#8230;]]></description>
			<content:encoded><![CDATA[<p>&#8230;then I hope you like spreadsheets&#8230;</p>
<p><a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/st_stats_spread.jpg"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/st_stats_spread.jpg" alt="Star Hammer Tactis Game Design Spreadsheet" title="st_stats_spread" width="400" height="304" class="aligncenter size-full wp-image-598" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First preview of Star Hammer Tactics on iPad</title>
		<link>http://blacklabgames.com.au/blog/2011/10/first-preview-of-star-hammer-tactics-on-ipad/</link>
		<comments>http://blacklabgames.com.au/blog/2011/10/first-preview-of-star-hammer-tactics-on-ipad/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 00:37:26 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Previews and Reviews]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=592</guid>
		<description><![CDATA[Star Hammer Tactics on iPad is getting close to completion, and we&#8217;ve gotten our first preview of the game, courtesy of the fine folks at Spacesector.com You can read it here. Nice one.]]></description>
			<content:encoded><![CDATA[<p>Star Hammer Tactics on iPad is getting close to completion, and we&#8217;ve gotten our first preview of the game, courtesy of the fine folks at <a href="http://www.spacesector.com" title="SpaceSector.com">Spacesector.com</a></p>
<p><a href="http://bit.ly/vZwKGK">You can read it here.</a></p>
<p>Nice one.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Star Hammer Tactics for iPad release date update</title>
		<link>http://blacklabgames.com.au/blog/2011/10/star-hammer-tactics-for-ipad-release-date-update/</link>
		<comments>http://blacklabgames.com.au/blog/2011/10/star-hammer-tactics-for-ipad-release-date-update/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 15:09:50 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=585</guid>
		<description><![CDATA[When Star Hammer Tactics for iPad was officially announced, the plan at the time was to release the game in October. Given that there is only a week left in October, that&#8217;s obviously not likely to happen. However I can &#8230; <a href="http://blacklabgames.com.au/blog/2011/10/star-hammer-tactics-for-ipad-release-date-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>When Star Hammer Tactics for iPad was <a href="http://www.blacklabgames.com.au/index.php?option=com_content&#038;view=article&#038;id=70:star-hammer-tactics-is-almost-ready-to-commence-combat-on-the-apple-ipadr&#038;catid=40:press-releases&#038;Itemid=62" title="Star Hammer Tactics iPad Press Announcement">officially announced</a>, the plan at the time was to release the game in October. Given that there is only a week left in October, that&#8217;s obviously not likely to happen.</p>
<a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/10/data_archive_blog.jpg"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/10/data_archive_blog.jpg" alt="" title="data_archive_blog" width="500" height="374" class="size-full wp-image-587" /></a>
<p>However I can say for certain that it&#8217;s now very close to being ready to submit to Apple for approval. At the moment, I&#8217;m expecting to have it ready for submission next week. All going well, the game will be available on the AppStore in mid-November. Cool!</p>
<p>L8r, Paul</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>IGF</title>
		<link>http://blacklabgames.com.au/blog/2011/10/igf/</link>
		<comments>http://blacklabgames.com.au/blog/2011/10/igf/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 14:39:31 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[competitions]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=581</guid>
		<description><![CDATA[The entrants for the 14th Indépendant Game Festival have been announced, and the iPad version of Star Hammer Tactics is one of them! See, here! There are 568 games this year. Wow! Good luck to all of the contestants.]]></description>
			<content:encoded><![CDATA[<p>The entrants for the 14th Indépendant Game Festival have been announced, and the iPad version of Star Hammer Tactics is one of them! See, <a href="http://www.igf.com/php-bin/entry2012.php?id=335" title="Star Hammer Tactics IGF page">here!</a> </p>
<p>There are 568 games this year. Wow! Good luck to all of the contestants. </p>
]]></content:encoded>
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		<title>Star Hammer Tactics for iPad has reached beta</title>
		<link>http://blacklabgames.com.au/blog/2011/10/star-hammer-tactics-for-ipad-has-reached-beta/</link>
		<comments>http://blacklabgames.com.au/blog/2011/10/star-hammer-tactics-for-ipad-has-reached-beta/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 08:39:53 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Beta Test]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=568</guid>
		<description><![CDATA[Last week, the iPad rewrite of Star Hammer Tactics reached beta! I previously put out a call for beta testers and got a decent number of responses &#8211; which is awesome. I plan to release the game to testers in &#8230; <a href="http://blacklabgames.com.au/blog/2011/10/star-hammer-tactics-for-ipad-has-reached-beta/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last week, the <a href="http://blacklabgames.com.au/blog/2011/08/best-version-yet/" title="iPad version of Star Hammer Tactics is the best version yet!">iPad </a>rewrite of <a href="http://www.starhammer.com" title="Star Hammer Tactics site">Star Hammer Tactics</a> reached beta!</p>
<p>I previously put <a href="http://blacklabgames.com.au/blog/2011/09/beta-tester-wanted/" title="Beta Tester signup">out a call</a> for beta testers and got a decent number of responses &#8211; which is awesome. I plan to release the game to testers in stages &#8211; as I get feedback, make changes and fix any issues, I&#8217;ll release to more testers until a finished product is reached. I&#8217;m hopeful that will be in mid-October.</p>
<p>There is still time to <a href="http://blacklabgames.com.au/blog/2011/09/beta-tester-wanted/" title="Beta tester signup">sign-up</a>, if you fancy trying out the game before it hits the AppStore.</p>
<p>L8r, Paul</p>
]]></content:encoded>
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