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	<title>Black Lab Games Blog &#187; Personal</title>
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	<description>Musings from the Black Lab</description>
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		<title>Happy New Year</title>
		<link>http://blacklabgames.com.au/blog/2010/01/happy-new-year/</link>
		<comments>http://blacklabgames.com.au/blog/2010/01/happy-new-year/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 01:35:04 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[GCAP]]></category>
		<category><![CDATA[iParty]]></category>
		<category><![CDATA[Star Hammer]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=191</guid>
		<description><![CDATA[The start of a new year seems like as good a time as any for some reflection on recent events and progress, and for looking forward to update and set new targets and goals. I&#8217;ve had a break from game &#8230; <a href="http://blacklabgames.com.au/blog/2010/01/happy-new-year/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The start of a new year seems like as good a time as any for some reflection on recent events and progress, and for looking forward to update and set new targets and goals. I&#8217;ve had a break from game development over the last week or two to recharge the batteries, and in the interests of not being anti-social. (Christmas and New Year are supposed to be about family and friends, right?).</p>
<p>I&#8217;ve had time to review the progress of Black Lab Games. Here&#8217;s a list of some of the highlights of the year:</p>
<ul>
<li>Started development of <a href="http://www.starhammer.com">Star Hammer</a>. Initially, Star Hammer was meant to be a relatively short project, but as I&#8217;ve worked more on the game, the possibilities have opened up, and the scope has grown significantly. Initially a simple mission-based shmup, it&#8217;s morphed into an episodic space opera with characters and a storyline. I&#8217;m not sure if that&#8217;s a good thing or not, though I&#8217;d say that aiming high is better than aiming low.</li>
<li>Contracted to <a href="http://www.subversivegames.com">Subversive Games</a> for a serious games project. The project was completed late in the year, and was the first opportunity I&#8217;d had to work with <a href="http://gamejam.org/">gamejam</a> luminary <a href="http://entitycrisis.blogspot.com/">Simon Wittber</a>. Although I&#8217;ve known Simon for years, it was the first chance I&#8217;ve had to work with him, and was a very positive experience. Simon has also since written some excellent music for Star Hammer.</li>
<li>Approval to develop <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25502">PSP Minis</a>. It&#8217;s still early days for the Minis &#8220;program&#8221;, but it&#8217;s gratifying to apply and be approved early on.</li>
<li>Co-Sponsored <a href="http://letsmakegames.org/2009/11/29/iparty-2-0-photos/">iParty</a>. iParty was awesome. It was an end-of-year event arranged by <a href="http://www.letsmakegames.org">Lets Make Games</a> and the Perth <a href="http://www.igda.org">IGDA</a> Chapter. It was great to see such a huge turnout, and for the event to be so well supported by the Perth development community.</li>
<li>Spoke at GCAP. I did a talk at Game Connect Asia Pacific 2009 on &#8220;Managed Code in Game Development&#8221;. Although the presentation wasn&#8217;t as good as I would have liked, presenting at a conference is something I&#8217;ve wanted to do for a long while. GCAP was an excellent conference too, btw.</li>
<li>Announced <a href="http://blacklabgames.com.au/blog/?p=176">Star Hammer Tactics</a>. At the risk of over promising and under delivering, I quietly announced a new turn-based strategy game set in the same conflict as the Star Hammer action game. I&#8217;ll be saying more about this game in the coming weeks.</li>
</ul>
<p>There are a few disappointments for the year also. I guess the main one would be not releasing anything. Note to self&#8230;beware of scope creep in 2010 <img src='http://blacklabgames.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Last year was in part of journey of discovery. I&#8217;ve worked out what I want Black Lab Games to be, and where I want it to go. This year will be about building on what I&#8217;ve done in 2009.</p>
<p>I&#8217;m hopeful that 2010 will be an exciting year for Black Lab Games. I hope it will be for you too.</p>
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