Latest Tweets
- RT @jonjensen0: Computing’s proudest moment. Unicode 6.1 is out, and it includes this amazing new character: PILE OF POO (U+1F4A9) http: ... 1 day ago
- Listening to "The Dinosaur" Internet Radio on Live365 http://t.co/jBfS3VcL #awesome #90s #music 4 days ago
- A Windows version of Star Hammer Tactics might be forthcoming. Maybe. 1 week ago
Category Archives: GCAP
On camera interview with Gamepron
When I was at the excellent GameConnect Asia Pacific 2011 last month, I had a chat with the one and only Jessica Citizen from Gamepron about Black Lab Games, being a developing in Perth and other stuff. The video has … Continue reading
Back from GCAP
So, GCAP 2009 is now officially over. Overall, it’s been an excellent conference. Highlights for me: Tony Albrecht gave an excellent presentation on day one called “The Pitfalls of Object Orientated Design”. He raised the point that whilst CPU speeds have … Continue reading
Posted in GCAP
Presenting at GCAP
Earlier in the year, the organisers of Game Connect Asia Pacific 2009 put out a call for submission for this years conference in Melbourne. I’ve never presented at something like this, but I’ve wanted to for some time, so I … Continue reading
Posted in Game Development, GCAP



