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Category Archives: Game Development
Stats!
Way back in June, I posted about a survey I was doing to gather some research data about gamers and there gaming preferences. The idea was to gather real-world information to assist with some decisions I was making at the … Continue reading
Back in the Lab
After a short (and unannounced) break, I’m back in the Lab! It was necessary to take a short break from Black Lab Games, for various reasons. The problems with the PlayStation Store earlier in the year is one of them. … Continue reading
Survey…please help!
I’m doing some research for a new game. I want to get some hard data about a few things related to what you, dear reader, do and don’t like in the games you play. I’ve set up a survey on … Continue reading
GDC 2011
Yesterday I got home from GDC 2011, (Game Developers Conference) held in San Francisco. It was the third GDC San Francisco I’ve been to, and it was awesome. Primarily I was interested in the Independent Game Summit, which is held … Continue reading
Paul’s Picks : Game Design Books
Like many people, I’m on a fairly constant quest for self-improvement and self-education. Every once in a while, I’ll do a bulk order of books from Amazon, and in the last batch picked up a couple of books on the … Continue reading
More on automated testing
Recently, I posted about how I used AI to find and fix bugs in Star Hammer Tactics. There are other ways to use automation to ensure that a game is robust, and in this post, I’m going to outline something … Continue reading
Using AI to find bugs
I wanted to share a technique I recently used in developing Star Hammer Tactics to find crash bugs. (BTW, this post will probably be more interesting to developers, especially programmers.) A few weeks ago, I thought the game was finished. … Continue reading
Star Hammer Tactics gameplay goals
A while ago I stated some goals I had for the Star Hammer shooter I was working on last year. I figured it was worthwhile talking a little about what I wanted Star Hammer Tactics to be. So, here goes. … Continue reading
Beta, and the forgotten tasks of self-publishing
I’m pretty excited to say that Star Hammer Tactics for PSP has reached beta. All of the games functionality has been written, all of the artwork created, all of the sound effects are making sounds… So, what now? Well, testing … Continue reading
beta, PS3, PSP, self-publishing, Star Hammer Tactics
Posted in Game Development, Star Hammer, Tactics
Development updates
I thought I’d share the latest word on the various games in development at Black Lab Games: Star Hammer Tactics for PSP/PS3 minis has been the main development focus of BLG over the last few weeks. It’s progressing really well. … Continue reading
minis, PS3, PSP, Star Hammer, Star Hammer Tactics, Xbox 360
Posted in Game Development, Star Hammer, Tactics


