Category Archives: Game Development

Musings about developing computer and video games

Stats!

Posted by Black Lab Games on August 3rd, 2011

Way back in June, I posted about a survey I was doing to gather some research data about gamers and there gaming preferences. The idea was to gather real-world information to assist with some decisions I was making at the … Continue reading

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Back in the Lab

Posted by Black Lab Games on August 1st, 2011

After a short (and unannounced) break, I’m back in the Lab! It was necessary to take a short break from Black Lab Games, for various reasons. The problems with the PlayStation Store earlier in the year is one of them. … Continue reading

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Survey…please help!

Posted by Black Lab Games on June 12th, 2011

I’m doing some research for a new game. I want to get some hard data about a few things related to what you, dear reader, do and don’t like in the games you play. I’ve set up a survey on … Continue reading

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GDC 2011

Posted by Black Lab Games on March 7th, 2011

Yesterday I got home from GDC 2011, (Game Developers Conference) held in San Francisco. It was the third GDC San Francisco I’ve been to, and it was awesome. Primarily I was interested in the Independent Game Summit, which is held … Continue reading

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Paul’s Picks : Game Design Books

Posted by Black Lab Games on July 20th, 2010

Like many people, I’m on a fairly constant quest for self-improvement and self-education. Every once in a while, I’ll do a bulk order of books from Amazon, and in the last batch picked up a couple of books on the … Continue reading

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More on automated testing

Posted by Black Lab Games on July 12th, 2010

Recently, I posted about how I used AI to find and fix bugs in Star Hammer Tactics. There are other ways to use automation to ensure that a game is robust, and in this post, I’m going to outline something … Continue reading

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Using AI to find bugs

Posted by Black Lab Games on June 29th, 2010

I wanted to share a technique I recently used in developing Star Hammer Tactics to find crash bugs. (BTW, this post will probably be more interesting to developers, especially programmers.) A few weeks ago, I thought the game was finished. … Continue reading

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Star Hammer Tactics gameplay goals

Posted by Black Lab Games on May 18th, 2010

A while ago I stated some goals I had for the Star Hammer shooter I was working on last year. I figured it was worthwhile talking a little about what I wanted Star Hammer Tactics to be. So, here goes. … Continue reading

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Beta, and the forgotten tasks of self-publishing

Posted by Black Lab Games on May 17th, 2010

I’m pretty excited to say that Star Hammer Tactics for PSP has reached beta. All of the games functionality has been written, all of the artwork created, all of the sound effects are making sounds… So, what now? Well, testing … Continue reading

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Development updates

Posted by Black Lab Games on April 16th, 2010

I thought I’d share the latest word on the various games in development at Black Lab Games: Star Hammer Tactics for PSP/PS3 minis has been the main development focus of BLG over the last few weeks. It’s progressing really well. … Continue reading

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