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	<title>Black Lab Games Blog &#187; Game Development</title>
	<atom:link href="http://blacklabgames.com.au/blog/category/game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://blacklabgames.com.au/blog</link>
	<description>Musings from the Black Lab</description>
	<lastBuildDate>Sat, 10 Dec 2011 03:22:01 +0000</lastBuildDate>
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		<title>Game Center</title>
		<link>http://blacklabgames.com.au/blog/2011/11/game-center/</link>
		<comments>http://blacklabgames.com.au/blog/2011/11/game-center/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 05:00:23 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[minis]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[acheivements]]></category>
		<category><![CDATA[game center]]></category>
		<category><![CDATA[leaderboard]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=628</guid>
		<description><![CDATA[A new feature in the iPad version of Star Hammer Tactics that was not available in previous versions is support for Achievements and Leaderboards. Neither PSP Minis, nor XBLIG support this feature. I&#8217;ve used Game Center to provide Achievement and &#8230; <a href="http://blacklabgames.com.au/blog/2011/11/game-center/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A new feature in the iPad version of Star Hammer Tactics that was not available in previous versions is support for Achievements and Leaderboards.</p>
<p>Neither PSP Minis, nor XBLIG support this feature. I&#8217;ve used <a href="http://www.apple.com/game-center" title="Game Center">Game Center</a> to provide Achievement and Leaderboard features. (Oh, and Unity developers, I highly recommend the <a href="http://www.prime31.com/unity/" title="Prime31">Prime 31 GameCenter plugin</a>)</p>
<p>There are 4 leaderboards that players can post scores on &#8211; 3 in Skirmish mode, and 1 in the campaign. The Skirmish mode leaderboards track the number of single-player skirmish wins; one for each difficulty (Easy, Standard and Hard). So, the more skirmish battles you win, the higher up the leaderboard you go.</p>
<p>In Campaign mode, the leaderboard tracks the time taken to beat the campaign. The less time you spend making moves, the higher up the leaderboard you&#8217;ll go!</p>
<p><a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/game_center.jpg"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/game_center.jpg" alt="Game Center" title="game_center" width="265" height="326" class="aligncenter size-full wp-image-629" /></a></p>
<p>There are 13 achievements to unlock, for such this as winning battles, completing the campaign, reaching quantities of kills in ship-to-alien melee combat, and other stuff. </p>
<p>There is plenty of scope to add more achievements to future updates, too!</p>
<p>L8r, Paul</p>
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		<item>
		<title>So you wanna be a game designer?</title>
		<link>http://blacklabgames.com.au/blog/2011/11/so-you-wanna-be-a-game-designer/</link>
		<comments>http://blacklabgames.com.au/blog/2011/11/so-you-wanna-be-a-game-designer/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 05:32:58 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=597</guid>
		<description><![CDATA[&#8230;then I hope you like spreadsheets&#8230;]]></description>
			<content:encoded><![CDATA[<p>&#8230;then I hope you like spreadsheets&#8230;</p>
<p><a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/st_stats_spread.jpg"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/11/st_stats_spread.jpg" alt="Star Hammer Tactis Game Design Spreadsheet" title="st_stats_spread" width="400" height="304" class="aligncenter size-full wp-image-598" /></a></p>
]]></content:encoded>
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		<item>
		<title>Star Hammer Tactics for iPad release date update</title>
		<link>http://blacklabgames.com.au/blog/2011/10/star-hammer-tactics-for-ipad-release-date-update/</link>
		<comments>http://blacklabgames.com.au/blog/2011/10/star-hammer-tactics-for-ipad-release-date-update/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 15:09:50 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=585</guid>
		<description><![CDATA[When Star Hammer Tactics for iPad was officially announced, the plan at the time was to release the game in October. Given that there is only a week left in October, that&#8217;s obviously not likely to happen. However I can &#8230; <a href="http://blacklabgames.com.au/blog/2011/10/star-hammer-tactics-for-ipad-release-date-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>When Star Hammer Tactics for iPad was <a href="http://www.blacklabgames.com.au/index.php?option=com_content&#038;view=article&#038;id=70:star-hammer-tactics-is-almost-ready-to-commence-combat-on-the-apple-ipadr&#038;catid=40:press-releases&#038;Itemid=62" title="Star Hammer Tactics iPad Press Announcement">officially announced</a>, the plan at the time was to release the game in October. Given that there is only a week left in October, that&#8217;s obviously not likely to happen.</p>
<a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/10/data_archive_blog.jpg"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/10/data_archive_blog.jpg" alt="" title="data_archive_blog" width="500" height="374" class="size-full wp-image-587" /></a>
<p>However I can say for certain that it&#8217;s now very close to being ready to submit to Apple for approval. At the moment, I&#8217;m expecting to have it ready for submission next week. All going well, the game will be available on the AppStore in mid-November. Cool!</p>
<p>L8r, Paul</p>
]]></content:encoded>
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		<title>IGF</title>
		<link>http://blacklabgames.com.au/blog/2011/10/igf/</link>
		<comments>http://blacklabgames.com.au/blog/2011/10/igf/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 14:39:31 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[competitions]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=581</guid>
		<description><![CDATA[The entrants for the 14th Indépendant Game Festival have been announced, and the iPad version of Star Hammer Tactics is one of them! See, here! There are 568 games this year. Wow! Good luck to all of the contestants.]]></description>
			<content:encoded><![CDATA[<p>The entrants for the 14th Indépendant Game Festival have been announced, and the iPad version of Star Hammer Tactics is one of them! See, <a href="http://www.igf.com/php-bin/entry2012.php?id=335" title="Star Hammer Tactics IGF page">here!</a> </p>
<p>There are 568 games this year. Wow! Good luck to all of the contestants. </p>
]]></content:encoded>
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		<title>Star Hammer Tactics for iPad has reached beta</title>
		<link>http://blacklabgames.com.au/blog/2011/10/star-hammer-tactics-for-ipad-has-reached-beta/</link>
		<comments>http://blacklabgames.com.au/blog/2011/10/star-hammer-tactics-for-ipad-has-reached-beta/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 08:39:53 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Beta Test]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=568</guid>
		<description><![CDATA[Last week, the iPad rewrite of Star Hammer Tactics reached beta! I previously put out a call for beta testers and got a decent number of responses &#8211; which is awesome. I plan to release the game to testers in &#8230; <a href="http://blacklabgames.com.au/blog/2011/10/star-hammer-tactics-for-ipad-has-reached-beta/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last week, the <a href="http://blacklabgames.com.au/blog/2011/08/best-version-yet/" title="iPad version of Star Hammer Tactics is the best version yet!">iPad </a>rewrite of <a href="http://www.starhammer.com" title="Star Hammer Tactics site">Star Hammer Tactics</a> reached beta!</p>
<p>I previously put <a href="http://blacklabgames.com.au/blog/2011/09/beta-tester-wanted/" title="Beta Tester signup">out a call</a> for beta testers and got a decent number of responses &#8211; which is awesome. I plan to release the game to testers in stages &#8211; as I get feedback, make changes and fix any issues, I&#8217;ll release to more testers until a finished product is reached. I&#8217;m hopeful that will be in mid-October.</p>
<p>There is still time to <a href="http://blacklabgames.com.au/blog/2011/09/beta-tester-wanted/" title="Beta tester signup">sign-up</a>, if you fancy trying out the game before it hits the AppStore.</p>
<p>L8r, Paul</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>New Star Hammer Tactics Logo</title>
		<link>http://blacklabgames.com.au/blog/2011/09/new-star-hammer-tactics-logo/</link>
		<comments>http://blacklabgames.com.au/blog/2011/09/new-star-hammer-tactics-logo/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 00:55:33 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=555</guid>
		<description><![CDATA[Last week, Simon did a new Star Hammer Tactics logo. Much better than the one I did myself last year. It pays to work with professionals]]></description>
			<content:encoded><![CDATA[<p>Last week, <a href="http://www.simonboxer.com" title="Simon Boxer">Simon</a> did a new Star Hammer Tactics logo. Much better than the one I did myself last year. </p>
<p><a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/09/StarHammerTacticsLogoBadge.png"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/09/StarHammerTacticsLogoBadge.png" alt="" title="StarHammerTacticsLogoBadge" width="400" height="88" class="aligncenter size-full wp-image-556" /></a></p>
<p>It pays to work with professionals <img src='http://blacklabgames.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Almost at beta!</title>
		<link>http://blacklabgames.com.au/blog/2011/09/almost-at-beta/</link>
		<comments>http://blacklabgames.com.au/blog/2011/09/almost-at-beta/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 03:41:11 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=549</guid>
		<description><![CDATA[I&#8217;m hoping to get the iPad version of Star Hammer Tactics to beta in the next week. Most of the functionality is now up and running. The main battles are completely playable, with all of the intended features working. The &#8230; <a href="http://blacklabgames.com.au/blog/2011/09/almost-at-beta/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m hoping to get the iPad version of Star Hammer Tactics to beta in the next week.</p>
<p>Most of the functionality is now up and running. The main battles are completely playable, with all of the intended features working. The various modes : single player campaign, skirmish vs AI and 2-player skirmish are implemented and working.</p>
<p>Main things to get working still : tutorial, achievements and leaderboards via <a href="http://www.apple.com/game-center/">Game Center</a>, AI tweaks, and a few other bits and pieces.</p>
<p><a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/09/campaign_briefing.jpg"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/09/campaign_briefing.jpg" alt="" title="campaign_briefing" width="500" height="376" class="aligncenter size-full wp-image-551" /></a></p>
]]></content:encoded>
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		<title>What I learnt when Showing My Bits</title>
		<link>http://blacklabgames.com.au/blog/2011/08/what-i-learnt-when-showing-my-bits/</link>
		<comments>http://blacklabgames.com.au/blog/2011/08/what-i-learnt-when-showing-my-bits/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 00:48:46 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Show Us Your Bits]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=533</guid>
		<description><![CDATA[Last Saturday, Lets Make Games hosted a game showcase event called Show Us Your Bits. Perth-based game developers were invited to bring along there completed or work-in-progress games to show to the rest of the game development community, and general &#8230; <a href="http://blacklabgames.com.au/blog/2011/08/what-i-learnt-when-showing-my-bits/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last Saturday, <a href="http://letsmakegames.org" title="Lets Make Games">Lets Make Games</a> hosted a game showcase event called <a href="http://letsmakegames.org/2011/08/03/show-us-your-bits-2011/" title="Show Us Your Bits">Show Us Your Bits</a>. Perth-based game developers were invited to bring along there completed or work-in-progress games to show to the rest of the game development community, and general public. I was delighted to take along an <a href="http://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha" title="alpha">alpha</a> build of Star Hammer Tactics for iPad. I took the opportunity at the event to get feedback from people that had never played the game, specifically in relation to &#8220;usability&#8221;, or whether it was easy to play and understand. I even had feedback forms!</p>
<p>Here are some things I learned.</p>
<p><strong>Watch Out For Assumptions</strong></p>
<p>It turns out, when designing the game rules I made a lot of assumptions about what players do or don&#8217;t know about games in general. Whether it&#8217;s a conscious decision or not, i think my misspent youth playing paper-based role-playing games and tabletop wargames comes through in the game rules in Star Hammer Tactics. </p>
<p>An important concept in Star Hammer Tactics is &#8216;action points&#8217;. Each ship that the player controls has an allotment of points that are spent doing moves. Watching people play, it became clear that the way this system was implemented didn&#8217;t make sense to everybody, and causes some confusion. What was completely obvious to me (because of my experience with paper-based games), was not obvious to others with difference experiences. I made an assumption, and it was not correct. Lesson learnt!</p>
<p><a href="http://blacklabgames.com.au/blog/wp-content/uploads/2011/08/shtipad.jpg"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/08/shtipad.jpg" alt="Star Hammer Tactics &#039;Show Us Your Bits&#039; alpha build screenshot" title="shtipad" width="500" height="375" class="aligncenter size-full wp-image-534" /></a></p>
<p><strong>Interface</strong></p>
<p>The previous versions of Star Hammer came out on the Xbox 360 and the PlayStation consoles. Both used buttons and direction pads to control everything in the game. The iPad has a touch screen, and no buttons. Hmmm.</p>
<p>After watching people play the game, I think there are a few areas where the transition from buttons to touch screen can still use some improvement. Two notable areas are selecting a target for your missiles, and when adjusting the attack/defence ratings of your ships.</p>
<p><strong>Photos</strong></p>
<p>Take photos at these types of events. They make the blog post more interested. Doh!</p>
<p>Overall, I&#8217;m pleased to say the response to Star Hammer Tactics was positive. <em>Every</em> feedback form I received ticked &#8216;Yes&#8217; to the question &#8216;Do the overall production values match your expectations for a professionally produced iPad game&#8217;. I received a number of comments saying the game looked great, so that was awesome. Based on the areas I perceive need improvements, I have a plan I think will immeasurable improve the overall play experience, and make it far more accessible to far more people &#8211; and that&#8217;s a good thing.</p>
<p>Thanks to my awesome wife Joanne for helping with the showcase, and also to the crew at Lets Make Games for yet another successful event. I can&#8217;t wait to show the completed version of Star Hammer Tactics on iPad at the Christmas party!</p>
<p>L8r, Paul</p>
]]></content:encoded>
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		<title>Feedback wanted at &#8216;Show Us Your Bits (2011)&#8217;</title>
		<link>http://blacklabgames.com.au/blog/2011/08/feedback-wanted-at-show-us-your-bits-2011/</link>
		<comments>http://blacklabgames.com.au/blog/2011/08/feedback-wanted-at-show-us-your-bits-2011/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 03:30:45 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Star Hammer]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Lets Make Games]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=509</guid>
		<description><![CDATA[This coming Saturday, the 27th of August, Lets Make Games are hosting an event called Show Us Your Bits (2011). It&#8217;s a showcase event for Perth-based game developers to show their completed or work-in-progress games. It will be free and &#8230; <a href="http://blacklabgames.com.au/blog/2011/08/feedback-wanted-at-show-us-your-bits-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This coming Saturday, the 27th of August, <a href="http://letsmakegames.org" title="Lets Make Games">Lets Make Games</a> are hosting an event called <a href="http://letsmakegames.org/2011/08/03/show-us-your-bits-2011/" title="Show Us Your Bits">Show Us Your Bits (2011)</a>. It&#8217;s a showcase event for Perth-based game developers to show their completed or work-in-progress games. It will be free and open to the public. And there will be a sausage sizzle! (With vegetarian options even!)</p>
<p><a href="http://letsmakegames.org/wp-content/uploads/2011/08/flyer_20110815.jpg"><img src="http://blacklabgames.com.au/blog/wp-content/uploads/2011/08/flyer_20110815-212x300.jpg" alt="" title="Show Us Your Bits Flyer" width="212" height="300" class="aligncenter size-medium wp-image-510" /></a></p>
<p>I&#8217;ll be there showcasing the most up-to-date <strong>alpha</strong> build of the iPad version of <a href="http://www.starhammer.com" title="Star Hammer Tactics">Star Hammer Tactics</a>. I&#8217;m hoping to get some feedback about whether the new <a href="http://blacklabgames.com.au/blog/2011/08/touch-me/">touch-based interface</a> is good, and also see generally how players react to the game in it&#8217;s current state. I think it&#8217;s going really well, and is shaping up to be the best version yet, but some other views would be really helpful.</p>
<p>I hope you can make it! Details on the flying above.</p>
<p>L8r, Paul</p>
]]></content:encoded>
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		<title>Touch me!</title>
		<link>http://blacklabgames.com.au/blog/2011/08/touch-me/</link>
		<comments>http://blacklabgames.com.au/blog/2011/08/touch-me/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 03:13:20 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Weekly News]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Star Hammer Tactics]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=476</guid>
		<description><![CDATA[A quick update on the progress of Star Hammer Tactics for iPad&#8230;. Most of the time and effort over the last week or two has gone into redesigning the user interface to make use of the touch screen. When the &#8230; <a href="http://blacklabgames.com.au/blog/2011/08/touch-me/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A quick update on the progress of Star Hammer Tactics for iPad&#8230;.</p>
<p>Most of the time and effort over the last week or two has gone into redesigning the user interface to make use of the touch screen. When the game was originally developed, it was made for devices with buttons. However I think that a strategy game and a touch screen are a perfect fit, and the new interface is coming along very nicely. I&#8217;ve found that designing a *good* touch interface is a little more involved that is appears. Iteration is the key though, so I&#8217;ll be interested to see how it goes when more people play it.</p>
<p>Almost all of the gameplay has been implemented.</p>
<p>For the iPad version, I&#8217;m planning to use 3D models instead of sprites for ships, missiles, etc. A large part of the reason for this is that it&#8217;s being developed in Unity3D and so using 3D models is incredibly easy &#8211; compared to say the PSP SDK. I&#8217;ll hopefully be able to post some screenshot soon.</p>
<p>L8r, Paul </p>
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