Category Archives: Game Development

Musings about developing computer and video games

Development Update

Posted by Black Lab Games on April 20th, 2013

A few bits of news to share about the development of Trial By Magic. First, a new 3D artist has joined the growing list of collaborators. Mark Smith is off to a flying start helping with the creation of 3D … Continue reading

, , 1 Comment Posted in Game Development, Trial By Magic

Game Design Document and Website

Posted by Black Lab Games on February 27th, 2013

Lately, Trial By Magic has started to become a playable game. The player can move around the dungeon, open doors, collect items/loot, fight monsters, and even use an ability called ‘Shock’ that damages nearby enemies. As well as myself, there … Continue reading

, , 2 Comments Posted in Game Development, Trial By Magic

Concerning Milestones

Posted by Black Lab Games on January 28th, 2013

I wanted to talk a little bit about the system I use to manage a project like Trial By Magic. I use a fantastic project tracking tool called Trello. It’s free, and great. You should check it out. In any … Continue reading

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Monster Factory!

Posted by Black Lab Games on January 1st, 2013

The current focus of development for Trial By Magic is monsters. By this, I mean generating them in the dungeon levels, and the associated AI that powers them. Whilst I’m not a Design Pattern groupie, one pattern I do use … Continue reading

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Game Center

Posted by Black Lab Games on November 23rd, 2011

A new feature in the iPad version of Star Hammer Tactics that was not available in previous versions is support for Achievements and Leaderboards. Neither PSP Minis, nor XBLIG support this feature. I’ve used Game Center to provide Achievement and … Continue reading

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So you wanna be a game designer?

Posted by Black Lab Games on November 3rd, 2011

…then I hope you like spreadsheets…

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Star Hammer Tactics for iPad release date update

Posted by Black Lab Games on October 25th, 2011

When Star Hammer Tactics for iPad was officially announced, the plan at the time was to release the game in October. Given that there is only a week left in October, that’s obviously not likely to happen. However I can … Continue reading

, , 1 Comment Posted in Game Development, Star Hammer, Tactics

IGF

Posted by Black Lab Games on October 25th, 2011

The entrants for the 14th Indépendant Game Festival have been announced, and the iPad version of Star Hammer Tactics is one of them! See, here! There are 568 games this year. Wow! Good luck to all of the contestants.

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Star Hammer Tactics for iPad has reached beta

Posted by Black Lab Games on October 3rd, 2011

Last week, the iPad rewrite of Star Hammer Tactics reached beta! I previously put out a call for beta testers and got a decent number of responses – which is awesome. I plan to release the game to testers in … Continue reading

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