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	<title>Black Lab Games Blog &#187; Clients</title>
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	<description>Musings from the Black Lab</description>
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		<title>Progress report</title>
		<link>http://blacklabgames.com.au/blog/2009/11/progress-report/</link>
		<comments>http://blacklabgames.com.au/blog/2009/11/progress-report/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 11:27:19 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Clients]]></category>
		<category><![CDATA[Star Hammer]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=143</guid>
		<description><![CDATA[As of the start of November, I&#8217;m devoting most of my work time to finishing Star Hammer. Right now, I&#8217;m focusing on getting the missions implemented. They&#8217;ve been designed for some time, so it&#8217;s a matter now of creating the data &#8230; <a href="http://blacklabgames.com.au/blog/2009/11/progress-report/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As of the start of November, I&#8217;m devoting most of my work time to finishing <a href="http://www.starhammer.com">Star Hammer</a>.</p>
<p>Right now, I&#8217;m focusing on getting the missions implemented. They&#8217;ve been designed for some time, so it&#8217;s a matter now of creating the data files and scripts that are required by the game to bring the missions to life.  To this end, I&#8217;ve been working on a number of  tools to make it easier to build them. Here is a grab of the tool that lays the missions out. Not very pretty, but it&#8217;s a whole lot better than handcrafting XML!</p>
<div id="attachment_144" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-144" title="mission_tool" src="http://blacklabgames.com.au/blog/wp-content/uploads/2009/11/mission_tool-300x232.png" alt="Mission Tool" width="300" height="232" /><p class="wp-caption-text">Mission Tool</p></div>
<p>I&#8217;m also working out whether I want to use real-time or pre-rendered cutscenes. Cutscenes might not be the best description &#8211; I want to have short animations before and after a mission, just to set the scene, or show the results of the players awesomeness when they succeed. These will only last for a few seconds (well, maybe up to minutes, but certainly no longer). I&#8217;ve worked up a fair amount of a system to do cutscenes at runtime, however the problem with using it is generating the data to drive it.</p>
<p>To move an object (like a spaceship) from point A to point B needs the information about point A and point B be generated and stored somewhere. I could make a tool to do this, but I think that would take quite a while. If I go down the pre-rendered animations path, I can easily use a 3D program to position the objects in a scene and move them around &#8211; that&#8217;s what 3D programs are for!</p>
<p>Ideally, I&#8217;d like to use a 3D program to position everything and generate movement/animation data, but none of the programs I have have a scripting interface to allow me to export the data. (I&#8217;m open to suggestions, btw )</p>
<p>At the moment I&#8217;m erring towards pre-rendering. Although pre-rendered animations will be bigger (storage space wise), I think they&#8217;ll also look better.</p>
<p>Oh, if you&#8217;re interested in following day-to-day progress (and why <em>wouldn&#8217;t </em>you be???), feel free to subscribe to the <a href="http://www.twitter.com/blacklabgames">Black Lab Games Twitter</a> feed <img src='http://blacklabgames.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>2</slash:comments>
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		<title>Subversive Games</title>
		<link>http://blacklabgames.com.au/blog/2009/06/subversive-games/</link>
		<comments>http://blacklabgames.com.au/blog/2009/06/subversive-games/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 01:51:25 +0000</pubDate>
		<dc:creator>Black Lab Games</dc:creator>
				<category><![CDATA[Clients]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blacklabgames.com.au/blog/?p=49</guid>
		<description><![CDATA[I realised that I haven&#8217;t posted for a while, so thought I&#8217;d catch up. Part of the reason is because I&#8217;ve been working with Subversive Games for the last couple of months. I can&#8217;t discuss the project (so I won&#8217;t &#8230; <a href="http://blacklabgames.com.au/blog/2009/06/subversive-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I realised that I haven&#8217;t posted for a while, so thought I&#8217;d catch up. Part of the reason is because I&#8217;ve been working with <a title="subversive games" href="http://www.subversivegames.com/">Subversive Games</a> for the last couple of months. I can&#8217;t discuss the project (so I won&#8217;t <img src='http://blacklabgames.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ), but obviously it&#8217;s a gaming project. Subversive Games make &#8220;serious&#8221; games for businesses, rather than &#8220;consumers&#8221;. The games Subversive makes are intended to be entertaining, whilst at the same time providing training, or promoting a brand or product.</p>
<p>I think the idea of using gaming technology to train people to do there jobs is awesome. I mean, given a choice between sitting in a classroom being talked at about the theory of how something works, versus <em>interacting </em>with a simulation, I know what I&#8217;d prefer!</p>
<p>As the entertainment focussed game market gets more crowded and competitive, I expect more game developers to look to training games as a way to survive and grow.</p>
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