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Monthly Archives: June 2010
Using AI to find bugs
I wanted to share a technique I recently used in developing Star Hammer Tactics to find crash bugs. (BTW, this post will probably be more interesting to developers, especially programmers.) A few weeks ago, I thought the game was finished. … Continue reading
Paul’s Picks : Coconut Dodge
One of the awesome things about being a game developer is market research. By that, I mean when a new game comes out that is getting some attention, it’s usually worthwhile checking it out to see what all about, what … Continue reading
Star Hammer Tactics released on Xbox 360!
Today is a pretty exciting day for me! After months of hard work, Star Hammer Tactics has been approved for release on the Xbox 360, via the Xbox LIVE Indies Games channel. If you have an Xbox LIVE account in … Continue reading



