Monthly Archives: June 2010

Using AI to find bugs

Posted by Black Lab Games on June 29th, 2010

I wanted to share a technique I recently used in developing Star Hammer Tactics to find crash bugs. (BTW, this post will probably be more interesting to developers, especially programmers.) A few weeks ago, I thought the game was finished. … Continue reading

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Paul’s Picks : Coconut Dodge

Posted by Black Lab Games on June 25th, 2010

One of the awesome things about being a game developer is market research. By that, I mean when a new game comes out that is getting some attention, it’s usually worthwhile checking it out to see what all about, what … Continue reading

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Star Hammer Tactics released on Xbox 360!

Posted by Black Lab Games on June 14th, 2010

Today is a pretty exciting day for me! After months of hard work, Star Hammer Tactics has been approved for release on the Xbox 360, via the Xbox LIVE Indies Games channel. If you have an Xbox LIVE account in … Continue reading

, , 1 Comment Posted in Star Hammer, Tactics