I thought I’d share the latest word on the various games in development at Black Lab Games:
- Star Hammer Tactics for PSP/PS3 minis has been the main development focus of BLG over the last few weeks. It’s progressing really well. I have to say, working on the PSP is awesomely good fun! Kinda like old times, back in the ’90s when I was in my prime
Most of a re-usable game “framework” has been developed, and most of the game is playable. I’m hopeful that it will be finished in a few weeks. - Star Hammer Tactics for Xbox 360 is “complete”, minus some minor tweaks. It’s been to peer review (a process in which it’s reviewed for technical and content problems) a couple of times, but hasn’t passed yet. Generally the issues have been pretty obscure and minor, but still valid enough reasons not to release the game. When the “minis” version is done, I’ll get back to fixing the handful of review issues and putting it back into the review queue.
- Star Hammer. This project is currently on hold. As the project has developed, the scope and ideas for what I’d like to do with the game has increased a lot. I have a pretty clear vision for what I want the game to be, but I don’t have the resources at my disposal to make it at the moment. Rather than build and release something I’m not completely happy with, I’d rather hold off a bit and tackle it again when the time is right. The project is not cancelled, just “delayed until further notice”.
I don’t like committing to release timeframes, because as a lone developer it’s so easy to miss deadlines when things go wrong or change. It’s not like I can delegate work to somebody else on the team. That said, I’m hoping to have both versions of Star Hammer Tactics out in June. But that’s not a commitment, ok!. Then probably on to something without “Star” in the name for a while.
Oh, and I’ve also been working on a special project with a friend that I’ll probably be able to talk more about in a few months. Good times!
L8r! Paul



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