Over the last few weeks, I’ve taken a break from working on the Star Hammer action shooter game. Instead, I’ve been working on a turn-based strategy game…and it’s called Star Hammer Tactics.
How to describe it…well :
Battle the alien Nautilids and decide the fate of the planet Novus! Star Hammer Tactics is a fast-paced turn-based strategy game that anyone can learn to play in minutes. Challenge the devious AI in single player mode, or compete against friends in local multiplayer. Achieve victory by outwitting your opponents, and blasting them to little pieces!
Whereas a lot of turn-based strategy games are long, complex and can get a bit dull, Star Hammer Tactics is a more stripped back tactical experience. It’s a bit faster paced, because turns have a time limit (though it can be set to unlimited if you prefer longer duels). Also, there is a bit of an RPG flavour in that each of the ships/aliens battling for survival can have a small set of stats (basically just attack and defence) tweaked how you like it.
My intention is to create an easy-to-learn game that can be played in short bursts. Also, as a bonus, Star Hammer Tactics features the same ship types and aliens as the action game series, so the two will compliment each other nicely.
And now for screenshots!
The game has just today reached it’s first Alpha stage. I’m currently developing it for the Xbox 360, although other platforms are a possibility in the not too distant future.
Another feature is the awesome moody background music, composed by Simon Wittber!
Oh, and if you’re an XNA Creators Club premium member, you can playtest the game here until December 31.






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