Cinematics System

I’ve started working on an ‘in-engine’ cinematics system. Initially, it will be used on Star Hammer, but it’s designed to be fairly generalised so it can be re-used in other games in the future. Although gratuitously long cutscenes can be quite boring, I do like games that have a bit a narrative, and that revel it to the player as they progress. I think mystery is cool, and having the mystery revelled piece by piece is a great reward, and compliments gameplay well. Being embedded in a story is definitely something I’m interested in myself as a player.

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