Like any game developer, one of my goals for Star Hammer is to create an immersive and compelling experience. I think that story is a part of that, and over the last few months, the games story has received a lot of work.
Lately I’ve been working on a game system to surround missions with short animated sequences. Whilst 2D overhead is a fine way to view the action during a mission, it’s a bit limiting in terms of setting the scene, and creating a sense of being part of a larger game world.
By showing a take-off animation (like the cases in the video), the player will be able to see what is going on around them as the mission starts. I think it helps establish a starting point for the mission. By combining these sequences with some dialogue, I’m hoping to draw players into the missions more and make the objectives more clear.



Good stuff.
The cinematics definitely add an emotive element – making the scene feel like a real place rather than a game board.
The transition is currently a little jarring though. Not sure how hard it would be, but a smooth camera change might make it feel more cohesive.
Thanks for posting updates with videos. I’m enjoying seeing how things are progressing.
Looks great, it definitely gives you a chance to show-of the 3D-ness of the spacecraft models.
Needs more stirringly epic space music too