Cinematics progress

Like any game developer, one of my goals for Star Hammer is to create an immersive and compelling experience. I think that story is a part of that, and over the last few months, the games story has received a lot of work.

Lately I’ve been working on a game system to surround missions with short animated sequences. Whilst 2D overhead is a fine way to view the action during a mission, it’s a bit limiting in terms of setting the scene, and creating a sense of being part of a larger game world.

By showing a take-off animation (like the cases in the video), the player will be able to see what is going on around them as the mission starts. I think it helps establish a starting point for the mission. By combining these sequences with some dialogue, I’m hoping to draw players into the missions more and make the objectives more clear.

2 Responses to Cinematics progress

  1. Nick says:

    Good stuff.

    The cinematics definitely add an emotive element – making the scene feel like a real place rather than a game board.

    The transition is currently a little jarring though. Not sure how hard it would be, but a smooth camera change might make it feel more cohesive.

    Thanks for posting updates with videos. I’m enjoying seeing how things are progressing. :)

  2. James says:

    Looks great, it definitely gives you a chance to show-of the 3D-ness of the spacecraft models.

    Needs more stirringly epic space music too :)

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