Monthly Archives: September 2009

Star Hammer Gameplay goals

Posted by Black Lab Games on September 22nd, 2009

I think it’s important to have goals – aspirations to strive for, things you want to achieve. I think games need goals too. By this, I mean their should be certain things that the developers of the game deliberately set … Continue reading

1 Comment Posted in Game Development, Star Hammer

Productive Day!

Posted by Black Lab Games on September 19th, 2009

Today has been a very productive day in Star Hammer World! Dan suggested that the way autopilot worked needed some adjustments, so I’ve adjusted it. Actually, re-written is a better term. Previously, missions were spread over vast areas of space. … Continue reading

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New Site, new video

Posted by Black Lab Games on September 16th, 2009

I’ve been hard at work putting together a web site for Star Hammer. Now it’s live! I even managed to pick up a decent address – visit www.starhammer.com to have all of your questions answered! Props to Simon Boxer for … Continue reading

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Cinematics progress

Posted by Black Lab Games on September 9th, 2009

Like any game developer, one of my goals for Star Hammer is to create an immersive and compelling experience. I think that story is a part of that, and over the last few months, the games story has received a … Continue reading

2 Comments Posted in Game Development, Star Hammer

Cinematics System

Posted by Black Lab Games on September 1st, 2009

I’ve started working on an ‘in-engine’ cinematics system. Initially, it will be used on Star Hammer, but it’s designed to be fairly generalised so it can be re-used in other games in the future. Although gratuitously long cutscenes can be … Continue reading

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