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Monthly Archives: June 2009
Shader programming is fun!
I missed shader programming when it was new. My first foray into 3d graphics was before 3D cards, and by the time the first programmable pipeline graphics cards became available, I was in the corporate software world writing, well, uninteresting … Continue reading
Building an art pipeline, Part 1
A while ago, I posted about wanting to make Operation: Star Hammer more 3D. By modern game standards, the 3D art requirements for O: SH are quite small. It’s mostly ships, aliens, weapons, etc, and that’s just fine, because that’s … Continue reading
Subversive Games
I realised that I haven’t posted for a while, so thought I’d catch up. Part of the reason is because I’ve been working with Subversive Games for the last couple of months. I can’t discuss the project (so I won’t … Continue reading
Posted in Clients, Game Development



