The development of Operation: Star Hammer has progressed to the point where I’m starting experiment with some new ideas. Originally, I wanted to make a fairly recognizable old-school ‘shoot-em-up’ game, kinda like you’d find in video game arcades of old, except with more to do than just shoot aliens. However now that I’ve reached that point, I really want to do more with the game.
I like action games. But I also used to play a RPG’s a fair bit (before they all went online). So I thought a bit about how to mix the two genres. Yesterday I spent most of the day refactoring code so that I could make the internals of the game more RPG-like. It will still be an action game, but I’m hoping that being able to customise your ship and play in different styles will make the game more interesting and possibly add some replay value. I guess time will tell if the two genres can be crossed or not.



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