Feedback is awesome

Last night was the first public airing of Operation: Star Hammer. It was also the first time people other than me have played the current iteration of the game. It’s always interesting to watch how other people play a game you’ve made (or are making). Developers tend to make assumptions about what people will or won’t know or understand about the game, especially when it’s partially developed and doesn’t have all of the instructions, tutorials, etc. So it was illustrative to see people play the game at the mixer showcase.

A couple of top level TODO’s came out of the feedback. The first is to make some changes to the controls. I figured that might be the case, but now I have more information to go on. There are some others that relate to guiding the player through the missions, making some things in the game more visible or distinguishable, etc.

Thanks to everybody who played the game at the event last night, and extra thanks to those that filled out a survey.

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