Monthly Archives: April 2009

3D in a 2D world

Posted by Black Lab Games on April 20th, 2009

As much as I really like the 2D art that Jack did for Operation: Star Hammer, lately I’ve been a bit bothered by the flatness and the feel that gives the game. The style that was used in the current … Continue reading

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Feedback is awesome

Posted by Black Lab Games on April 15th, 2009

Last night was the first public airing of Operation: Star Hammer. It was also the first time people other than me have played the current iteration of the game. It’s always interesting to watch how other people play a game … Continue reading

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RPG elements in a shooter?

Posted by Black Lab Games on April 14th, 2009

The development of Operation: Star Hammer has progressed to the point where I’m starting experiment with some new ideas. Originally, I wanted to make a fairly recognizable old-school ‘shoot-em-up’ game, kinda like you’d find in video game arcades of old, … Continue reading

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Showcase

Posted by paul on April 7th, 2009

Lets Make Games are arranging a mixer and showcase for Tuesday the 14th of April. I’m planning on showing where Operation: Star Hammer is up to, and getting people to play it and give me some feedback. It will be … Continue reading

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Home, the IGS and lessons learnt at Disneyland

Posted by Black Lab Games on April 6th, 2009

I’ve been away from home for the past two weeks. Now I’m back and looking forward to getting back into game development! I attended the Independent Games Summit, which was held as part of GDC 2009. It was a really … Continue reading

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